Endgame content


Hey all! Nice improvements on this patch. Beating the campaign is no longer the end of the road. There's a new endgame waiting past the final zone, plus a bunch of changes that make the whole journey there feel a lot better.

The Abyss

Once you've finished the campaign, a new gamemode in the guild hall will be unlocked: the Abyss, an endless mode that just keeps going.

Each floor has two chambers, and they're cleared by two different parties. No sharing heroes between them. So if you've been playing with just three characters since the early game… it's time to give the others some love.

Push as far as you can. Every floor is tougher than the last (forever), so your deepest clear is a real badge of honor.

Clear both chambers, then choose to descend or hang out and farm a comfy floor for loot. Your deepest floor is saved, so you can always come back.

Rewards scale with depth. Deeper floors hand out gear with more perfect-rolled stats and better odds at uniques, so there's always a reason to go one more floor.

Paragon

Overflow XP from max level heroes now rolls into Paragon points. Small, permanent boosts to health, damage, and armor that just keep stacking. It's a slow, steady creep, and the Abyss is the best place to feed it.

Smoother campaign

I also went back and reworked leveling and pacing across the entire game. If you ever hit that wall where your gear out-leveled your characters and you had to grind in place for an hour before zooming ahead again. That's gone.

Your hero levels now keep pace with the gear you're finding, so you're never locked out of your own loot.

Difficulty ramps smoothly the whole way through instead of spiking every few levels.

Each zone has a proper sense of progression, with gear (not a level grind) as the thing that gates your next step.

That's it for now! Hope you enjoy!

Files

tiny-guild.exe 137 MB
29 days ago
tiny-guild 131 MB
29 days ago

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